As mentioned by me a few times on this board in the past, Indigo was a platform game that we (at Psygnosis) took on-board sometime around 1992-1993. It was very close to completion (the ST version was finished) and was unfortunately canned, never to be released. The reasons are largely unknown, I can only speculate about it being around the time of the Sony buyout. I can't remember the reason given to me at the time. It was a good game, especially some of the later levels that are really well designed, and certainly a lot better from some of the utter tat we released in the years thereafter. I managed to track down the author, Stephane Belin, who also created Outzone, released by Lanhkor. He's posted off one of the original Amiga disks to me so that I can make an ADF of it for use in UAE, and hopefully let some people actually play and enjoy the game. I expect it will arrive in a couple of days time. - MikeC Hi everyone First many thanks to Mike who encouraged me to let go Indigo. It was something in my mind since a few years but I've never really liked to look back. Anyway, as for the graphics, you're definitely right. Mark Coleman and Dan Malone were my heroes at the time. I was pretty young and I was overly influenced by them . My excuse though is that this incredibly obvious influence appears only in a couple of early levels and in a few monsters. As I was builiding the game, I was also slowly getting my own style. I hope they'll forgive me. Yes I've got the ST version which is actually completed at 100%. I believe the Amiga version lacks of the ending screen. I have the same problem than with the Amiga though. In order to send a Disk to someone, I have to make a copy first but I can't fire up my old PAL st as I live in the Canada. oops. I plan to order some kind of converter or a multisystem TV. - Stephane